VR, Year One: Software Trends

VR, Year One: Software Trends


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Tired of aggregate market size predictions? Interested in how VR design and content is taking shape in order to fuel your creative thinking, regarding your next VR project? Then I hope you find this report inspiring!

Analysis of published VR titles during the first year, since the launch of major headsets, such as HTC Vive and Oculus Rift. The report includes breakdown of titles into categories, and more detailed analysis of e.g. user engagement within specific types of VR apps. The data is gathered via Steamspy from the Steam platform, and cleaned up for Game Futures'  specific content and design focus. Steam data is not a comprehensive source for analysing the VR market, but it gives an indication of trends, and how the market is shaping up from a product and content design perspective.

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