Palace of Presence

Presence is the unique aspect of Virtual Reality from a user experience point of view. I have set out to map the design domains that contribute to different flavours of presence. This work consists of research into VR designs in order to create a model that would help in analysing presence design in VR applications and inspire new ones. 'Palace of Presence' is a VR application, both a design and education tool, that I am working on, which makes to model come alive as a set of examples of design techniques and approaches, experienced in VR itself.  

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Prototype development

I have been working on the '1st playable' version of the VR app from September 2017. It is a proof of concept which I will use to attract funding to be able to move into actual  in 2018.

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RESEARCH CONTEXT

The VR app is informed by my research into design patterns for presence. You can follow this work through my articles at Medium. 

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Design talks And consultations

I am an experienced designer, speaker, and educator happy to come and tell you more about the model and how to use it in practice in your VR work. Drop me a line via the link below.